Viva la revolution!
Tuesday, June 26th, 2007Big changes are coming to the underpinnings of SL, and I can’t wait to see how this improves Second Life. (For the record, I don’t seem to experience many of the problems others have — no lost inventory, etc.) The first big change is something announced some time ago: the messaging system. Linden Labs has changed the method by which the simulator servers and the viewer software exchange data, making it much more flexible. So flexible, in fact, that except for important updates like security fixes, you won’t have to get a new viewer every time something changes on the grid. Sabin Linden tells us all about it in his post on the official blog.
The other big change is one hinted at in another blog post. This is related to the messaging system, but is a change in the way the messages are sent — TCP versus UDP. UDP is faster than TCP, but that’s because it doesn’t guarantee delivery, or order of packets. TCP is a tad slower, but the server and viewer are assured that everything sent is indeed received. This sounds like it could have a huge impact on issues that may be related to bad connections. I’m thinking lost inventory issues.
I’m excited about these big changes — they seem like a huge step forward to improved stability and usability. (Of course, the usual residents are complaining in the blog that these posts make no mention of their pet bugs — the same people who refuse to actually use JIRA “because its too hard” and would rather just whine in an inappropriate venue.)



